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Multi FX

AD054 Other Desert Cities

Audio Damage

Where to get itAvailable from Audio Damageaudiodamage.com

AD054 Other Desert Cities is a multi-effects plugin built around two delay lines, a diffusion processor, and modulation sources (two LFOs and an envelope follower). It operates in six distinct algorithms—Desert Shores, Mecca, Cactus, Thermal, Mirage, and Sky Valley—each providing a different character from straightforward stereo delay to granular processing. The diffusion processor can range from subtle chorus-like effects to reverb-like washes, making it a versatile tool for creating both conventional and experimental delay effects.

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Key Features

01Six algorithms: Desert Shores (stereo delay with saturation), Mecca (reverse delay), Cactus (variable-speed looper, 0–2× speed, forward or backward), Thermal (multi-tap delay with up to 16 taps per delay), Mirage (hybrid variable-speed and multi-head delay), Sky Valley (granular delay)
02Diffusion processor with modulated delay-based filters; ranges from chorus-like effect to reverb-like wash
03Two delay lines with independent Time 1/2 controls (up to 2 seconds, or up to 10 seconds when synced to host tempo)
04Modulation via two LFOs (Rate 0.01–14 Hz or synced metrical units 2/1–1/32; Shape morphing sine/triangle/square; Skew control) and Envelope Follower (Attack, Decay, HPF, Sense)
05Crossfeed between delay lines; Regen and Loop controls for feedback path control
06Diffuser Size, Diffusion, Mod Rate, Mod Depth controls; Lo-Cut high-pass filter at diffuser input
07Independent or combined filter controls (Low Cut/High Cut or Color knob) depending on algorithm
08Full modulation routing with per-parameter control of LFO 1, LFO 2, and Envelope Follower influence

Things to Try

  • 01For ping-pong delay effect in Desert Shores: set Crossfeed to 100%, Input Balance to either +100% or −100%, Regen Balance to 0%, and Delay 1 Pan and Delay 2 Pan to opposite extremes
  • 02In Thermal multi-tap mode, use the Spread knob to offset Delay 1 and Delay 2 times (e.g., 40 ms total change = 20 ms increase/decrease per delay) to create varied tap rhythms
  • 03In Sky Valley granular mode, increase Pitch Random and Scatter knobs together to break the delayed signal apart into detuned clouds; adjust Size knob (traditionally 1–50 ms, up to 1 second available) for grainier or smoother pitch-shifting
  • 04Enable Regrain switch in Sky Valley to route granulated sound back into delay lines so recirculating signal is repeatedly reprocessed with pitch/shape changes

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